![]() ![]() Lore: each cargo box only shows an identifier on the outside and the scanner results tell you what's inside, so it makes sense to be able to plunder random cargo without the scan. ![]() You could also scan from the boarding panel and spend the corresponding time "paused" after closing it. Require a cargo scan to plunder specific cargo, which introduces a cost to outfit space, ship mass and play time. You also get more time to attack plundering npcs (assuming they follow the same rules). (EDIT) Scales well when you transition to bigger ships, but only because the vulnerable time is at the end. TODO: should the amount of crew affect the time you are "paused" while transferring stuff? TODO: what happens when multiple ships want to board the same ship at the same time? Lore: your crew is busy transferring stuff and fighting. Messing with the value of things would do nothing about the hulls and outfits you obtain, which is the main benefit, so instead I propose other costs:Īfter the boarding panel closes, both ships will stay "paused" an amount of time proportional to the amount of tons plundered and the amount of rounds the crew fought, which introduces a cost of vulnerable play time. (I would prefer to have some way of boarding my fleet to transfer cargo around, but positioning myself well enough and jettisoning cargo is a good enough) Proposals The disadvantage is the limited cargo space, so I only use it to hunt for specific outfits. The advantage over capturing is that it can be sold on more systems. The rest was obtained from capturing ships (or plundering the Korath). I only had to buy a Mule ship, bunk rooms, laser rifles, fragmentation grenades and local maps. The rest can be sold off when you need the money to buy your next ship or it can be used to build your fleet (reuse hulls or temporarily store outfits). The crew salaries to capture them is covered just by selling their cargo, but the most useful result is getting outfits to improve your ships for "free". (I wouldn't mind being able to buy an outfit to scan asteroids that showed me the location and/or orbit of the asteroid in the minimap, but that's too much work for little gain)Ĭapturing ships was very profitable. It was also very game-time effective since (after finding a good system) I could fill my whole cargo and return with any captured ships in 1 day of game-time. Mining was a good way to pay for crew salaries, pay back my loan and a nice supplement to buy my next ship. ![]() (EDIT) Since the game is balanced based on real-word time then I guess it's balanced. This is mostly thanks to capturing and plundering, which means they are overpowered. I have a net worth of 200M credits, plenty of good outfits and hulls, and can go to Jump Drive systems. the Free Worlds haven't come out yet!!! Need to wait another month of game time. Now I'm plundering/capturing pirates and plundering Korath ships in Almach, have 7 pirate systems dominated, and have enough ships ready to go explore Jump Drive systems and kick ass.īefore exploring those systems I decided to advance in the Free Worlds storyline and that's when it hit me. Then, with a Mule, I continued mining and capturing/plundering pirates and bounties, and built a permanent fleet of Headhunters (half for defense, half for offense). First I started by mining and capturing/plundering disabled pirates with my initial Shuttle. Over time, the game universe will expand as contributors add new missions, story lines, alien species, places to explore, sound effects, and artwork.I'm playing version 0.9.8. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.Įndless Sky is free, open source, and cross platform (Windows, Mac, and Linux). You can choose between more than fifty ships and several hundred ship upgrades. The galaxy contains hundreds of star systems and planets, and several alien species with their own unique technologies. The main story line takes about 8-16 hours to play through. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy and blasting pirates. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, or plundering and capturing enemy ships. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. Endless Sky is a 2D space exploration, trading and combat game inspired by the classic Escape Velocity series. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |